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I wrote the code in C, and now it is much faster! I'm beginning to think
about adding particle interaction. That will slow the algorithm
considerably, but I think it may be worth the try.
I still don't like the appearance of the blobs... it's still too "chunky".
Even though they are 10,000 blob spheres, I can still spot lots of them.
I've tinkered with the threshold and strength parameters, but I haven't
reached any satisfactory values. Any suggestions?
Well, I hope you like it. And of course, your commentaries are welcomed.
Good luck,
Fernando.
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